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CotoMirai: A programming school for children as young as 3

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CotoMirai individual instruction

Not everyone becomes a programmer.
However, CotoMirai’s “learning posture” is important for all children who will live in the future.

Learning using computers and robots involves trial and error,
This is the perfect teaching material for creating and expressing new things and for developing logical thinking.

At CotoMirai, we provide programming instruction tailored to the needs of children and families.
We provide guidance by setting goals that match the parents’ expectations for programming education and each child’s individual interests and level.

To foster a “ready for learning”

three goals

  • 1
  • enjoy programming
  • Our goal is to enjoy and become passionate about digital manufacturing such as robots and programming. Through having fun and playing with things you have made, you will expand your interests and develop your creativity and communication skills.
  • 2
  • learn through programming
  • Through programming, we aim to develop logical thinking and problem-solving skills. The goal is to acquire basic programming knowledge, work on problems through trial and error, and develop the skills and learning attitude to be able to communicate what you have created to others.
  • 3
  • learn programming
  • Emphasis will be placed on developing programming techniques. As we move forward, we continue to incorporate more complex logic and new functions, and select software and hardware that match what we want to create. We will also take on the challenge of participating in competitions and tournaments that test our technical skills.

CotoMirai offers multiple teaching materials tailored to children’s interests and developmental levels.
We have prepared a curriculum for each material that lasts from six months to two years.
We provide customized instruction according to your progress, level of understanding, and goal setting.

Target age *Target age is just a guideline.

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  • biscuit
    We will use the children’s programming language “Viscuit” developed by Yasunori Harada, a doctor of engineering. It is used for creative activities in kindergartens and during art class in elementary schools. There are no keyboard operations or complicated functions, so even small children can easily and intuitively program and move their own pictures.
  • scratch junior
    We use a programming language called “Scratch Jr” developed at MIT Media Lab. You move the character by combining blocks, so it doesn’t matter if you can’t read or are not used to computers yet. We will use it in activities as part of our language activities, such as creating a digital picture book based on the story of the story.
  • minecraft
    We will learn programming using the educational version of Minecraft, which is very popular with children. In Minecraft, you will be working on automating various things by programming a character called an agent to automatically build a house or collect items. Our activities will focus on learning using Minecraft, which is different from regular games.
  • scratch
    “Scratch” used in this course is one of the digital manufacturing environments of MIT Media Lab. (Massachusetts Institute of Technology Media Lab). It is used worldwide as a teaching material for children to learn programming. This is a learning tool that allows you to freely express your own ideas on the computer. In order to give shape to your image, you will create it while thinking about complex logic on your own.
  • COURSE
    Learn the basics of robot programming using KOOV®, which allows you to freely create shapes with blocks and give them various movements through programming. The colorful blocks, which are friendly and have excellent design, are very popular with both boys and girls. We will work on making various robots using motors and multiple sensors. This is the perfect teaching material for learning while making things with your hands.
  • free production
    Once you are able to use each mutual aid to a certain extent, you can think about it on your own and start creating original works. By setting the theme of solving a familiar problem, we will raise children who can independently proceed with the steps of understanding the problem, setting goals, producing, evaluating, and presenting. Students will take on the challenge of more difficult production and programming with the aim of participating in external competitions and contests.

Monthly fee

The timetable will be 60 minute course and 90 minute course.
You can choose between twice a month and three times a month. (Basically, we recommend taking 60 minutes three times a month and 90 minutes twice a month or more.)
Please contact us if you would like to attend more than 4 times a month. )
If you are absent, you can make up the class.

Monthly fee (tax included)2 times a month3 times a month
60 points12,100 yen16,500 yen
90 points13,200 yen18,150 yen

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🌍Access🌍

Relocation destinationMinami Aoyama classroomWe will be holding an event!

Wisteria Minami-Aoyama 1st floor, 1-15-40 Minami-Aoyama, Minato-ku, Tokyo

⚫︎About 6 minutes walk from “Aoyama-itchome Station”
⚫︎About 6 minutes walk from “Nogizaka Station”
⚫︎There is no dedicated parking lot or bicycle parking lot. If you are arriving by car or bicycle, please use a nearby parking lot.

Individual free trial sessions are also available!

For those who don’t have the dates for the event but would like to try out Kotomirai’s programming!
Don’t worry, we also offer individual free trial sessions ☺️
Applications are now being accepted from the official LINE! Please send us the form from “Request a free trial session.”

💌For inquiries and reservations, please visit LINE!

You can also contact us by individual message from the official LINE.
Please feel free to send us any questions or concerns ✨

👉 CotoMirai LINE official

Kotoism Co., Ltd.

2nd floor, Kurosaki Building, 4-1-4 Roppongi, Minato-ku, Tokyo 106-0032

Tel: 050-1720-0361

Email: info@kids-mirai.jp

Person in charge: Kondo

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